VisualShader
继承
简要描述
具有可视编辑器的自定义着色器程序。
描述
此类允许您定义自定义着色器程序,该程序可用于各种材质来渲染场景中的对象。
可视着色器编辑器可以用来创建着色器。
成员
类型 | 属性名 | 默认值 |
---|---|---|
String | code | "shader_type spatial;void vertex() {//Output:0}void fragment() {//Output:0}void light() {//Output:0}" |
Vector2 | graph_offset | Vector2( 0, 0 ) |
方法
返回值类型 | 方法名称 |
---|---|
void | add_node(type: int, node: VisualShaderNode, position: Vector2, id: int) |
bool | can_connect_nodes(type: int, from_node: int, from_port: int, to_node: int, to_port: int) const |
int | connect_nodes(type: int, from_node: int, from_port: int, to_node: int, to_port: int) |
void | connect_nodes_forced(type: int, from_node: int, from_port: int, to_node: int, to_port: int) |
void | disconnect_nodes(type: int, from_node: int, from_port: int, to_node: int, to_port: int) |
VisualShaderNode | get_node(type: int, id: int) const |
Array | get_node_connections(type: int) const |
PoolIntArray | get_node_list(type: int) const |
Vector2 | get_node_position(type: int, id: int) const |
int | get_valid_node_id(type: int) const |
bool | is_node_connection(type: int, from_node: int, from_port: int, to_node: int, to_port: int) const |
void | remove_node(type: int, id: int) |
void | set_mode(mode: int) |
void | set_node_position(type: int, id: int, position: Vector2) |
枚举
enum Type:
- **TYPE_VERTEX = 0**
- **TYPE_FRAGMENT = 1**
- **TYPE_LIGHT = 2**
- **TYPE_MAX = 3**
表示Type枚举的大小。
常量
- **NODE_ID_INVALID = -1**
- **NODE_ID_OUTPUT = 0**
成员说明
- String code
Default | "shader_type spatial;void vertex() {//Output:0}void fragment() {//Output:0}void light() {//Output:0}" |
---|---|
setter | set_code(value) |
getter | get_code |
- Vector2 graph_offset
Default | Vector2( 0, 0 ) |
---|---|
setter | set_graph_offset(value) |
getter | get_graph_offset |
方法说明
- add_node add_node(type: int, node: VisualShaderNode, position: Vector2, id: int)
- can_connect_nodes can_connect_nodes(type: int, from_node: int, from_port: int, to_node: int, to_port: int) const
- connect_nodes connect_nodes(type: int, from_node: int, from_port: int, to_node: int, to_port: int)
- connect_nodes_forced connect_nodes_forced(type: int, from_node: int, from_port: int, to_node: int, to_port: int)
- disconnect_nodes disconnect_nodes(type: int, from_node: int, from_port: int, to_node: int, to_port: int)
- get_node get_node(type: int, id: int) const
- get_node_connections get_node_connections(type: int) const
- get_node_list get_node_list(type: int) const
- get_node_position get_node_position(type: int, id: int) const
- get_valid_node_id get_valid_node_id(type: int) const
- is_node_connection is_node_connection(type: int, from_node: int, from_port: int, to_node: int, to_port: int) const
- remove_node remove_node(type: int, id: int)
- set_mode set_mode(mode: int)
- set_node_position set_node_position(type: int, id: int, position: Vector2)